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| Tender ID | 4853510 |
|---|---|
| Organisation Name | Directorate Of Municipal Administration |
| Tender Brief | Setting Up Virtual Reality (vr) Labs For Satara Municipal Council Schools. |
| Last Date For Submission | 13th Jul, 2026 |
| Opening Date | 15 Jul, 2026 |
| Document Cost | 590.00 |
|---|---|
| EMD | 5000.00 |
| Estimated Cost | 0.00 |
| City | Satara |
|---|---|
| State | Maharashtra |
| # | Item | Qty | Units |
|---|---|---|---|
| 1 | Items | ||
| 2 | VR Box (Standalone)- 1. VR headset should be a standalone immersive virtual reality device designed for educational and interactive learning applications. 2. Device should support minimum 4K resolution with 360 immersive viewing capability and high refresh rate display performance. 3. VR headset should have minimum 4GB/8GB RAM and 64GB/128GB internal storage for smooth execution of VR educational content. 4. System should support advanced educational VR applications and interactive learning modules. 5. Device should include integrated Wi-Fi, Bluetooth connectivity, built-in stereo speakers, and microphone support. 6. VR headset should support controller compatibility, and stable multi-user classroom operation. 7. Hardware should feature ergonomic lightweight design suitable for continuous classroom and institutional usage. 8. Device should ensure seamless compatibility with tablets, educational software platforms, and smart classroom infrastructure. | 25.00 | Cum |
| 3 | Educational Content- 1. Educational content should be curriculum-aligned and designed for experiential, activity-based, and immersive digital learning methodologies. 2. All educational modules and interfaces should be available in Marathi language for effective student understanding and accessibility. 3. Content library should cover complete educational material for students from Class 1st to 10th across all major subjects. 4. Platform should provide minimum 800+ interactive educational modules with support for 3D visualization, VR integration, animations, and simulations for one VR. 5. Educational content should support practical concept understanding through immersive and interactive learning experiences. 6. System should ensure compatibility with VR headsets, tablets, and digital classroom software platforms. 7. Content management system should support centralized access, organized subject-wise categorization, and smooth content delivery. 8. Educational content access, licensing, updates, and validity should be provided for a minimum period of 4 years. | 25.00 | Cum |
| 4 | Tablet- 1. Educational software should be pre-installed and fully compatible with the tablet operating system and VR learning platform. 2. Tablet should have minimum 4GB/8GB RAM and 64GB/128GB internal storage with support for smooth multitasking and educational applications. 3. One Tablet should connect and control a minimum of 25 VR devices. 4. Device should feature an 11-inch Full HD/WUXGA display with high-performance octa-core processor for seamless digital learning operations. 5. Tablet should support Wi-Fi, Bluetooth, USB connectivity, audio/video playback, and integration with smart classroom systems. 6. Minimum 1-year manufacturer warranty should be provided on the tablet hardware and accessories. 7. Software updates, security patches, and technical support should be available for a minimum period of 4 years. | 2.00 | Cum |
| 5 | Software- 1. Advanced educational software platform should support centralized management of VR content, student interaction, and digital classroom operations. 2. One Software should be able to connect atleast 25 VR devices. 3. System should provide secure cloud/local access, real-time monitoring, multi-device synchronization, and centralized administrative control. 4. Software must support teacher-student device pairing, live session management, content broadcasting, and synchronized classroom interaction. 5. Platform should ensure seamless compatibility with VR headsets, tablets, routers, and smart classroom infrastructure. 6. Software should support user authentication, performance analytics, content management, and automated system updates. 7. Training sessions and operational guidance should be provided for teachers and technical staff for effective platform usage. 8. Technical support and issue resolution service should be available within 24 hours of problem reporting. 9. Platform should support stable performance for immersive, interactive, and multi-user educational learning sessions. | 2.00 | Cum |
6 Days Left